[openstack-dev] [all][stackalytics] Gaming the Stackalyticsstats

Steve Martinelli stevemar at ca.ibm.com
Fri Apr 8 17:58:39 UTC 2016




Thanks,

Steve Martinelli
OpenStack Keystone Project Team Lead



From:	Dmitry Tantsur <divius.inside at gmail.com>
To:	"OpenStack Development Mailing List (not for usage questions)"
            <openstack-dev at lists.openstack.org>
Date:	2016/04/08 01:43 PM
Subject:	Re: [openstack-dev] [all][stackalytics] Gaming the Stackalytics
            stats




2016-04-08 19:26 GMT+02:00 Davanum Srinivas <davanum at gmail.com>:
  Team,

  Steve pointed out to a problem in Stackalytics:
  https://twitter.com/stevebot/status/718185667709267969

There are many ways to game a simple +1 counter, such as +1'ing changes
that already have at least 1x +2, or which already approved, or which need
rechecking...


But these are harder to create automated scripts for (maybe)


  It's pretty clear what's happening if you look here:
  https://review.openstack.org/#/q/owner:openstack-infra%2540lists.openstack.org
+status:open


  Here's the drastic step (i'd like to avoid):
  https://review.openstack.org/#/c/303545/

  What do you think?

One more possible (though also imperfect) mitigation is to make exception
from the usual 2x +2 rule for requirements updates passing gates and use
only 1x +2. Then requirements reviews will take substantially less time to
land, reducing need/possibility of having such +1's.

At least in keystone projects, we don't have that requirement, first core
to see the change (and it's passing jenkins) gets to push it through.


  Thanks,
  Dims

  --
  Davanum Srinivas :: https://twitter.com/dims

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-- Dmitry Tantsur
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