[openstack-dev] [Nova] The unbearable lightness of specs

Nikola Đipanov ndipanov at redhat.com
Mon Jun 29 10:24:13 UTC 2015


Top-posting since I am writing this as summary email, with some (very)
rough proposals on improvements going forward (*)

* Specs have a number of positives that we should not discount:
 ** Absolutely necessary to sign off on the idea and direction before
writing code
 ** Serve as a way for operators to give feedback
 ** Serve as documentation once the work has landed (provided that they
are kept up to date by

* Current process has a number of shortcomings too (some of these are my
own comments, and some are thought that people brought up that I
incorporated):
 ** Approval process that creates a bottleneck on a (needlessly?) small
team of people
 ** Tools and review culture that does not work well for the kind of
communication that needs to happen
 ** Requesting the same format and process for all proposed work causing
delays where they are not necessary and in turn exacerbating the load on
the spec-core. Some problems require a lot less written design
discussion than others, but we treat them all the same. Also, due to the
general design of Nova, it is significantly harder to decide on some
design decisions without looking at the code too, which the current spec
process discourages.
 ** Coupling the spec review process to a particular release - this has
a number of drawbacks that are probably worth it's own email, some of
which are technical in nature and some of which are social. (A good
point was also made that this makes the already poor tooling even worse
as the previous discussion is lost)

We should also take into account history behind the current Nova process
and that it was meant to also give people more confidence about the
prospects of their code landing in a certain release. This might be
something we want to consider in parallel to figuring out the changes in
the release cycles that are also happening.

Going forward - some ideas on first steps we could take to improve
(purely my own, not a digest from the thread):

* Default to no spec, and be clear on what grounds we are asking for
one. Currently it is hard to do in part I believe because posting a spec
in Gerrit carries far more weight than just opening a BP in Launchpad.
One idea could be to have a BP repository (that gets mirrored in LP
maybe) that requires only a subset of info, and require 2 cores (or a
certain number of contributors) to vote negatively before a full blown
spec is required.
* Consider specs "approved indefinitely" when they are merged, and if
they miss a release - no big deal, but reserve the right to block the
patches should circumstances change. Do release planning separately.
* Start to talk about improvement to tooling. I feel it has been our
(OpenStack) desire to stick to what we know even when it's clear that
the tools are sub-par for the job. The integrated release dictate a lot
of that and it might be a time to start those discussion.

N.

(*) I feel more discussions on this list could benefit from one

On 06/24/2015 01:42 PM, Daniel P. Berrange wrote:
> On Wed, Jun 24, 2015 at 11:28:59AM +0100, Nikola Đipanov wrote:
>> Hey Nova,
>>
>> I'll cut to the chase and keep this email short for brevity and clarity:
>>
>> Specs don't work! They do nothing to facilitate good design happening,
>> if anything they prevent it. The process layered on top with only a
>> minority (!) of cores being able to approve them, yet they are a prereq
>> of getting any work done, makes sure that the absolute minimum that
>> people can get away with will be proposed. This in turn goes and
>> guarantees that no good design collaboration will happen. To add insult
>> to injury, Gerrit and our spec template are a horrible tool for
>> discussing design. Also the spec format itself works for only a small
>> subset of design problems Nova development is faced with.
> 
> I'd like to see some actual evidence to backup a sweeping statement
> as "Specs dont work. They do nothing to facilitate good design happening,
> if anything they prevent it."
> 
> Comparing Nova today, with Nova before specs were introduced, I think
> that specs have had a massive positive impact on the amount of good
> design and critique that is happening.
> 
> Before specs, the average blueprint had no more than 3 lines of text
> in its description. Occassionally a blueprint would link to a wiki
> page or google doc with some design information, but that was very
> much the exception.
> 
> When I was reviewing features in Nova before specs came along, I spent
> alot of time just trying to figure out what on earth the code was
> actually attempting to address, because there was rarely any statement
> of the problem being addressed, or any explanation of the design that
> motivated the code.  This made life hard for reviewers trying to figure
> out if the code was acceptable to merge.  It is pretty bad for contributors
> trying to implement new features too, as they could spend weeks or months
> writing and submitting code, only to be rejected at the end because the
> (lack of any design discussions) meant they missed some aspect of the
> problem which in turn meant all their work was in vain. That was a collosal
> waste of everyone's time and resulted in some of the very horrible code
> impl decisions we're still living with today.
> 
>> That's only a subset of problems. Some more, you ask? OK. No clear
>> guidelines as to what needs a spec, that defaults to "everything does".
>> And spec being the absolute worst way to judge the validity of some of
>> the things that do require them.
>>
>> Examples of the above are everywhere if you care to look for them but
>> some that I've hit _this week_ are [1] (spec for a quick and dirty fix?!
>> really?!) [2] (spec stuck waiting for a single person to comment
>> something that is an implementation detail, and to make matter worse the
>> spec is for a bug fix) [3] (see how ill suited the format is for a
>> discussion + complaints about grammar and spelling instead of actual
>> point being made).
>>
>> Nova's problem is not that it's big, it's that it's big _and_ tightly
>> coupled. This means no one can be trusted to navigate the mess
>> successfully, so we add the process to stop them. What we should be
>> doing is fixing the mess, and the very process is preventing that.
>>
>> Don't take my word for it - ask the Gantt subteam who have been trying
>> to figure out the scheduler interface for almost 4 cycles now. Folks
>> doing Cells might have a comment on this too.
>>
>> The good news is that we have a lot of stuff in place already to help us
>> reduce this massive coupling of everything. We have versioned objects,
>> we have versioned RPC. Our internal APIs are terrible, and provide no
>> isolation, but we have the means to iterate and figure it out.
>>
>> I don't expect this process issues will get solved quickly, If it were
>> up to me I'd drop the whole thing, but I understand that it's not how
>> it's done.
>>
>> I do hope this makes people think, discuss and move things into the
>> direction of facilitating quality software development instead of
>> outright preventing it. I'll follow up with some ideas on how to go
>> forward once a few people have commented back.
> 
> I will agree that the specs process has a number of flaws - in particular
> I think we've treated it as too much of a rigid process resulting it in
> being very beurocractic. In particular I think are missing an ability to
> be pragmmatic in decisions about the level of design required and whether
> specs are required. The idea of allowing blueprints without specs in
> some cases was an attempt to address this, but I don't feel it has been
> very successful - there is still too much stuff being forced through
> the specs process unncessarily imho.
> 
> I've repeatedly stated that the fact that we created an even smaller
> clique of people to approve specs (nova-drivers which is a tiny subset
> of the already faaaar too small nova-core) is madness, as it creates
> an even worse review burden on them, and thus worsens the bottleneck
> than we already have.
> 
> In reviewing specs, we also often get into far too much detail about
> the actual implementation, which is really counterproductive. eg when
> get down to bikeshedding about the names of classes, types of object
> attributes, and so forth, it is really insane. That level of detail
> and bikesheeding belongs in the code review, not the design for the
> most part.
> 
> Specs are also inflexible when it comes to dealing with features that
> cross multiple projects, because we silo'd spec reviews against the
> individual projects. This is sub-optimal, but ultimately not a show
> stopper.
> 
> I also think the way we couple spec approval & reviews to the dev
> cycles is counterproductive. We should be willing to accept and
> review specs at any point in any cycle, and once approved they should
> remain valid for a prolonged period of time - not require us to go
> through re-review every new dev cycle as again that's just creating
> extra burden. We should of course though reserve the right to unapprove
> specs if circumstances change, invlidating the design for the previous
> approval.
> 
> In short specs are far from perfect, but to say specs don't solve/help
> anything todo with design in nova is really ignoring our history from
> before the time specs existed. We must continue to improve our process
> overall the biggest thing we lost IMHO is agility and pragmatism in
> our decision making - I think we can regain that without throwing away
> the specs idea entirely.
> 
> Regards,
> Daniel
> 




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