[openstack-dev] [grenade] future direction on partial upgrade support

Joe Gordon joe.gordon0 at gmail.com
Wed Jun 24 18:44:43 UTC 2015


On Wed, Jun 24, 2015 at 11:03 AM, Sean Dague <sean at dague.net> wrote:

> On 06/24/2015 01:41 PM, Russell Bryant wrote:
> > On 06/24/2015 01:31 PM, Joe Gordon wrote:
> >>
> >>
> >> On Tue, Jun 16, 2015 at 9:58 AM, Sean Dague <sean at dague.net
> >> <mailto:sean at dague.net>> wrote:
> >>
> >>     Back when Nova first wanted to test partial upgrade, we did a bunch
> of
> >>     slightly odd conditionals inside of grenade and devstack to make it
> so
> >>     that if you were very careful, you could just not stop some of the
> old
> >>     services on a single node, upgrade everything else, and as long as
> the
> >>     old services didn't stop, they'd be running cached code in memory,
> and
> >>     it would look a bit like a 2 node worker not upgraded model. It
> worked,
> >>     but it was weird.
> >>
> >>     There has been some interest by the Nova team to expand what's not
> being
> >>     touched, as well as the Neutron team to add partial upgrade testing
> >>     support. Both are great initiatives, but I think going about it the
> old
> >>     way is going to add a lot of complexity in weird places, and not be
> as
> >>     good of a test as we really want.
> >>
> >>     Nodepool now supports allocating multiple nodes. We have a
> multinode job
> >>     in Nova regularly testing live migration using this.
> >>
> >>     If we slice this problem differently, I think we get a better
> >>     architecture, a much easier way to add new configs, and a much more
> >>     realistic end test.
> >>
> >>     Conceptually, use devstack-gate multinode support to set up 2
> nodes, an
> >>     all in one, and a worker. Let grenade upgrade the all in one, leave
> the
> >>     worker alone.
> >>
> >>     I think the only complexity here is the fact that grenade.sh
> implicitly
> >>     drives stack.sh. Which means one of:
> >>
> >>     1) devstack-gate could build the worker first, then run grenade.sh
> >>
> >>     2) we make it so grenade.sh can execute in parts more easily, so it
> can
> >>     hand something else running stack.sh for it.'
> >>
> >>     3) we make grenade understand the subnode for partial upgrade, so it
> >>     will run the stack phase on the subnode itself (given credentials).
> >>
> >>     This kind of approach means deciding which services you don't want
> to
> >>     upgrade doesn't require devstack changes, it's just a change of the
> >>     services on the worker.
> >>
> >>     We need a volunteer for taking this on, but I think all the follow
> on
> >>     partial upgrade support will be much much easier to do after we have
> >>     this kind of mechanism in place.
> >>
> >>
> >> I think this is a great approach for the future of partial upgrade
> >> support in grenade. I would like to point out step 0 here, is to get
> >> tempest passing consistently in multinode.
> >>
> >> Currently the neutron job is failing consistently, and nova-network
> >> fails roughly 10% of the time due
> >> to https://bugs.launchpad.net/nova/+bug/1462305
> >> and https://bugs.launchpad.net/nova/+bug/1445569
> >
> > If multi-node isn't reliable more generally yet, do you think the
> > simpler implementation of partial-upgrade testing could proceed?  I've
> > already done all of the patches to do it for Neutron.  That way we could
> > quickly get something in place to help block regressions and work on the
> > longer-term multinode refactoring without as much time pressure.
>
> The thing is, these partial service bits are sneaker than one realizes
> over time. There have been all kinds of edge conditions that crept up on
> the n-cpu one that are really subtle because code is running in memory
> on stale versions of dependencies which are no longer on disk. And the
> number of people that have this model in their head is basically down to
> a SPOF.
>

I agree, As the author of the current multinode job it is definitely a ugly
hack (but one that has worked surprisingly well until now).


>
> The fact that neutron-grenade is at a 40% fail rate right now (and has
> been for over a week) is not preventing anyone from just rechecking to
> get past it. So I think assuming additional failing grenade tests are
> going to keep folks from landing bugs is probably not a good assumption.
> Making the whole path more complicated for other people to debug is an
> explosion waiting to happen.
>
> So I do want to take a hard line on doing this right, because the debt
> here is higher than you might think. The partial code was always very
> conceptually fragile, and fails in really funny ways some times, because
> of the fact that old is not isolated from new in a way that would be
> expected.
>

Assuming the smoke jobs work, I don't think making grenade do mulitnode
should take very long. In which case we get a much more realistic upgrade
situation.


>
> I -1ed the n-net partial upgrade changes for the same reason.
>
>         -Sean
>
> --
> Sean Dague
> http://dague.net
>
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