[openstack-dev] [all] Onboarding rooms postmortem, what did you do, what worked, lessons learned
kennelson11 at gmail.com
Fri Jun 2 16:25:10 UTC 2017
Hello Everyone :)
So I just want to summarize the successes and improvement points people
have brought so that we can make the next round of onboarding an even
Having material prepared ahead of time that is more interactive to get
Having more than one representative of the project there to help out
Projectors were an asset
Things to Improve:
Minimize conflicts between other Summit talks and the onboarding session
Recording the sessions
Make sure attendees and project reps are aware of what it covered in the
Could advertise more
Don’t overlap or go up until happy hour if possible ;)
Have different options of durations for projects to sign up for
Feel free to correct or add to this list :)
On Thu, Jun 1, 2017 at 3:36 AM Thierry Carrez <thierry at openstack.org> wrote:
> Jeremy Stanley wrote:
> > On 2017-05-19 09:22:07 -0400 (-0400), Sean Dague wrote:
> > [...]
> >> the project,
> > I hosted the onboarding session for the Infrastructure team. For
> > various logistical reasons discussed on the planning thread before
> > the PTG, it was a shared session with many other "horizontal" teams
> > (QA, Requirements, Stable, Release). We carved the 90-minute block
> > up into individual subsessions for each team, though due to
> > scheduling conflicts I was only able to attend the second half
> > (Release and Infra). Attendance was also difficult to gauge; we had
> > several other regulars from the Infra team present in the audience,
> > people associated with other teams with which we shared the room,
> > and an assortment of new faces but hard to tell which session(s)
> > they were mainly there to see.
> Doug and I ran the "Release management" segment of that shared slot.
> >> what you did in the room,
> > I prepared a quick (5-10 minute) "help wanted" intro slide deck to
> > set the stage, then transitioned to a less formal mix of Q&A and
> > open discussion of some of the exciting things we're working on
> > currently. I felt like we didn't really get as many solid questions
> > as I was hoping, but the back-and-forth with other team members in
> > the room about our priority efforts was definitely a good way to
> > fill in the gaps between.
> We had a quick slidedeck to introduce what the release team actually
> does (not that much), what are the necessary skills (not really ninjas)
> and a base intro on our process. The idea was to inspire others to join
> the team by making it more approachable, and stating that new faces were
> definitely needed.
> >> what you think worked,
> > The format wasn't bad. Given the constraints we were under for this,
> > sharing seems to have worked out pretty well for us and possibly
> > seeded the audience with people who were interested in what those
> > other teams had to say and stuck around to see me ramble.
> I liked the room setup (classroom style) which is conducive to learning.
> >> what you would have done differently
> > [...]
> > The goal I had was to drum up some additional solid contributors to
> > our team, though the upshot (not necessarily negative, just not what
> > I expected) was that we seemed to get more interest from "adjacent
> > technologies" representatives interested in what we were doing and
> > how to replicate it in their ecosystems. If that ends up being a
> > significant portion of the audience going forward, it's possible we
> > could make some adjustments to our approach in an attempt to entice
> > them to collaborate further on co-development of our tools and
> > processes.
> Attracting the right set of people in the room is definitely a
> challenge. I don't know if regrouping several teams into the same slot
> was a good idea in that respect. Maybe have shorter slots for smaller
> teams, but still give them their own slot in the schedule ?
> Thierry Carrez (ttx)
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